![]() ![]() You can probably guess therefore that it’s a choice-and-consequence adventure game driven by a conversation system that tracks your decision making in order to determine certain key story outcomes and, more importantly, whether the other characters like you or not. Although it’s worth noting that this is a complete 12-14 hour experience, not an episodic release. And I mean that almost literally: the developer, Dramatic Labs, boasts proudly on the game’s website that it is “a collaboration of 20+ former Telltale writers, developers, designers, artists, and producers.” So, if you’ve played The Walking Dead or The Wolf Among Us (those are the top-tier Telltale games, for reference) you know what to expect from ST:R – mechanically, at least. The Star Trek: Resurgence Review for Non-Star Trek Fans Right there, that's the Spock.Įssentially, what this is is a mid-tier Telltale game. The game has come a long way since its reveal. Don’t look so concerned: it’s OK to admit it here, this is a safe space. With that in mind, I’ve handily split this review into two parts depending on whether or not you, dear reader, would consider yourself a Star Trek fan. There are more enterprises in my home than you can rent a car from.īut, I am a professional, and wouldn’t dream of allowing my personal feelings to inflate my dispassionate assessment of a licensed software product. ![]() I have an absurd number of Hero Collector ship miniatures dotted around the place. I drive my wife mad with incessant musing about whether Ben Sisko’s birth constitutes a predestination paradox, or the sociological impact on the Federation of the Battle of Wolf 359. Time well spent, I'd say.Cards on the table, right? I love Star Trek. 'Detroid: Become Human' is one such example - the endings you can reach there are much more diverse.Īll in all, however, I do think it was a good script - the suspense, the mystery, solid voice acting, the sense of adventure - they are all there. Whatever interaction this game might have - it all leads to failure either way.Īs far as interactive story driven games are concerned, I do prefer where the endings offer more variety and where it is possible to get a good ending, if you play your cards right. In other words, no matter how you play, you may find yourself feeling like you've failed in some way - all due to how the script was written. Not only that, but the numerous characters whose bodies end up being hijacked by an alien entity - whom you do save. ![]() In other words, it wasn't possible to save a few key characters. I saw other playthroughs on youtube and it seems like they all had, more or less, same endings. I finished the game and it left a bit of a sour taste in my mouth. If there was one thing that did bother me about the script, it's the ending. If there was any wokeness in this game, it was by far less obvious than any of the current star trek TV shows (though some hints of strong females and dumb/weak males agenda are present). Throughout the game, you control a white chick and a hispanic dude. I'm going to say no - not really, anyways. that was quite impressive, especially given the dismal writing present in most star trek TV shows of today. For a 10 hour adventure - a narrative that tight. There are a lot of twists and turns - it all kept you guessing. In fact, I'd say the voice acting was pretty solid throughout the game (though not necessarily great for all characters). Spock has a more prominent role and surprisingly, it's not an AI recreated voice, but rather that of a voice actor - he did a great job recreating the voice of Nimoy. Riker shows up late in the game - has a few lines. The voice acting is actually not half bad. ![]()
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